+10% increased surgery success chance.However, each type of medicine has its own cap on tend quality. +6 HP recovered per day, equal to +75% tend quality for injuries.If weapons or defenses are needed, get them first. A pawn with a high medical skill and herbal medicine can suffice for most cases early game, but a hospital bed minimizes the risk of poor tend results.Īs hospital beds are locked behind a 1200 point research project, as well as needing Sterile Materials (600 points) and Microelectronics (3000 research points), it is not always advisable to prioritize them. This especially applies in biomes like the Tropical Rainforest or Tropical Swamp, where diseases like malaria are much more frequent. The massive increase in tend quality and surgery success chance make hospital beds a worthwhile investment. This increase is applied before the quality multiplier. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.Īn adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. Comfort levels over 100% have no additional effect.Ĭomfort varies by quality but not material. It does not affect the rate at which comfort increases only the maximum level. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. Comfort Ĭomfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. Stone materials would offer less rest effectiveness, but hospital beds cannot be made out of stone.īracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest Effectiveness is a measure how fast a pawn will regain rest. Can be linked with a vitals monitor to further increase medical success.Increases medical tend quality by +10%.Any quality or material hospital bed speeds a pawn's injury healing by +14 HP per day.Any quality or material hospital bed improves immunity gain speed by +11%.It requires 40 Stuff ( Metallic), 80 Steel, 5 Components and is constructed in 2,800 ticks ( 46.67 secs). If you just complain and don't include an error log, I'm not gonna do anything about it.Constructing a hospital bed requires Hospital Bed to be researched and a construction skill of 8. The Mod Manager mod and Mod Sorter can help find obvious issues. First try to resubscribe this mod (and restart Steam), then try a different load order. In 90% of all cases, the problem is a conflicting mod, failed update or a corrupted installation on your side. This will speed up fixing the problem tremendously. If possible, provide a screenshot of the error, the link to your log and an explanation of what happened. If the issue persists, press CTRL-F12 (right after the problem occurs!) to upload your log and paste the link and a description of what went wrong HERE or in the discussions section. If this doesn't help, clear out your downloaded mods folder and restart Seam. You do this by unsubscribing and resubscribing whatever mod you think causes the issue. Reporting bugsShould you encounter any issues, first make sure the mod has updated correctly. Changing them can cause them to never eat) Food restrictions (not a mod, but guests use the default restrictions. Android Tiers Reforged (dressers and end tables stop working for regular beds) Camping Tent (stats are lost when converting to guest bed) Simple Food Selection (constant no food alert, lag) Explorite Core (guests won't be able to claim beds) Simple Sidearms (will not work correctly if the "don't drop equipment" option is on) Keep Bed Ownership (guest beds can't be destroyed) Ignorance Is Bliss (factions out of your tech range won't visit) Denser Beds (bunkbeds break when turned to guest beds) Area Inclusion Exclusion (pawns won't spawn) Outfitted mod (guests won't buy things) Always load Hospitality after storytellers) Custom storytellers that are not fully / correctly implemented (guest tab won't show. Xenn faction mod (their guest groups won't spawn) Colony Manager (you will need to start a new game, or your work priorities will be jumbled - you can use Fluffy's Work Tab to prevent/fix this) Giddy Up (works fine, but guests won't use mounts) Known incompatible mods- Any mod that gives guests animals (or slaves),
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |