The game sums up your gearscore and based on that adjusts your damage which is very weird - for example fighting level 40 enemy with no armor and just weapon makes you do miniscule damage, but if you have armor your damage will go up, even if it doesn't provide any offensive bonuses.You can't really "focus" on magic or melee or be a glass cannon or tanky, it's very homogenous. Armor is similar, it's just "numbers go higher". All weapons have basically the same 3-hit combo, pretty much equal attack speed, DPS and usage, they get minor bonuses towards resource gathering but that's it. This ultimately means that solo players will be grinding more. Thing is that you send your minions on missions which take up to 23 hours to complete, which is fine with dedicated server because the clock is ticking when you're not playing, but for solo players you actually need to be in game. There's mechanic that is supposed to bring passive income (Servants) but it's 100% made around having dedicated server.You can decrease it by building multiple processing machines but at some points it starts feeling like you playing shitty Factorio. Crafting second tier weapon from scratch takes at least 45 minutes which is ridiculous.Here are some examples of the bad things: ![]() That being said, it has some really fun ideas and pretty nice mechanics. The game is NOT made for solo players & doesn't value player's time. ![]() Very little exposure for the game led to insufficient players in the higher tiers, which in turn led to unbalanced matchmaking and a lot of the higher level players quitting because of this. So both teams have one player the others have to sort of carry, that still seems fair sure but the problem was that usually neither or just one of these lower level players would absolutely not listen to advice and would promptly get defensive and start griefing their own team even when presented with constructive criticism from their team and sometimes even the opposing team as well. This could mean hundreds or thousands of hours playtime difference between two players and the third on each team, which does a lot at high level competitive play. I was playing 3v3 at the highest divisions for a few months at the peak, and it became so excruciatingly obvious that in every match both teams always had one player who was multiple divisions or even an entire league below the others of the team. The low player count because of poor marketing and really just nobody knowing about the game is to me also what killed the game.
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